# File FXWindow.rb, line 466def clearDragRectangle();
# When being dragged over, indicate acceptance or rejection of the dragged data.# The _action_ is a constant indicating the suggested drag action, one of:## +DRAG_REJECT+:: reject all drop actions# +DRAG_ACCEPT+:: accept any drop action# +DRAG_COPY+:: accept this drop as a copy# +DRAG_MOVE+:: accept this drop as a move# +DRAG_LINK+:: accept this drop as a link# +DRAG_PRIVATE+:: privatedef acceptDrop(action=DRAG_ACCEPT); end# Returns +DRAG_REJECT+ when the drop target would not accept the drop;# otherwise indicates acceptance by returning one of +DRAG_ACCEPT+,# +DRAG_COPY+, +DRAG_MOVE+ or +DRAG_LINK+.def didAccept() ; end# When being dragged over, inquire the drag types being offered.# The _origin_ is a constant indicating the origin of the data, one of# +FROM_SELECTION+, +FROM_CLIPBOARD+ or +FROM_DRAGNDROP+.# Returns an array of drag types.def inquireDNDTypes(origin) ; end# When being dragged over, return +true+ if we are offered the given drag type.# The _origin_ is a constant indicating the origin of the data, one of# +FROM_SELECTION+, +FROM_CLIPBOARD+ or +FROM_DRAGNDROP+.# The _type_ is a previously registered drag type.def offeredDNDType(origin, type) ; end# When being dragged over, return the drag actiondef inquireDNDAction() ; end# Get DND data; the caller becomes the owner of the array.# The _origin_ is a constant indicating the origin of the data, one of# +FROM_SELECTION+, +FROM_CLIPBOARD+ or +FROM_DRAGNDROP+.# The _type_ is a previously registered drag type.def getDNDData(origin, type) ; end# Set DND data; ownership is transferred to the system.# The _origin_ is a constant indicating the origin of the data, one of# +FROM_SELECTION+, +FROM_CLIPBOARD+ or +FROM_DRAGNDROP+.# The _type_ is a previously registered drag type.def setDNDData(origin, type, data) ; end# Return +true+ if this window logically contains the given point (_parentX_, _parentY_).def contains?(parentX, parentY) ; end# Translate coordinates (_fromX_, _fromY_) from _fromWindow_'s coordinate system# to this window's coordinate system. Returns a two-element array containing the# coordinates in this window's coordinate system.def translateCoordinatesFrom(fromWindow, fromX, fromY) ; end# Translate coordinates (_fromX_, _fromY_) from this window's coordinate system# to _toWindow_'s coordinate system. Returns a two-element array containing the# coordinates in _toWindow_'s coordinate system.def translateCoordinatesTo(toWindow, fromX, fromY) ; end# Relink this window before _sibling_ in the parent's window list.def linkBefore(sibling) ; end# Relink this window after _sibling_ in the parent' window list.def linkAfter(sibling) ; end# Return +true+ if this window does save-unders.def doesSaveUnder?() ; endend